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Gzdoom 2.1.1
Gzdoom 2.1.1





  1. #Gzdoom 2.1.1 mac os#
  2. #Gzdoom 2.1.1 code#
  3. #Gzdoom 2.1.1 zip#
  4. #Gzdoom 2.1.1 free#
  5. #Gzdoom 2.1.1 windows#

#Gzdoom 2.1.1 code#

Changed license for original ZDoom source code to a "BSD-ish one". Added support for DeePsea's tall patches. Added scripted marines and several ACS enhancements. Added support for the Bloodbath announcer. 2002 1.23 Beta 33 (February 5) Many fixes and rendering optimization. 2001 1.23 Beta 19 (March 9) Added new camera types.

#Gzdoom 2.1.1 windows#

Windows build uses FMOD instead of MIDAS. 2000 1.23 Beta (May 10) Partial Heretic and Hexen support. 1.22 (November 12) Made two linedef-only specials usable in ACS. 1.19 (November 24) Added -host and -join command-line parameters. 1.18 (September 6) Added support for changing the scale and offsets of flats through linedefs specials. 1.17c (May 5) Improved Boom deep water effect, added MAPINFO options to control jumping and freelook. 1.17b (March 17) Preliminary work for Heretic and Hexen support. Also introducing the /skins directory and the printing of formated text with ACS. 1.17a (February 21) Bugfix release allowing to play Herian 2. Many bugs fixed, including the invulnerability colormap bug. 1999 1.17 (February 17) Added support for several Hexen effects, notably polyobjects, sound sequences, and parallax skies. Various console and input system improvements. Sector-based effects: colored lighting, adjustable gravity, and custom amount of damage. Boom-compatibility is mostly implemented. 1.16 (December 22) First version with ACS scripting support. Heretic maps can now be loaded without crashing (but they are not properly supported at the time). Improved console commands and configuration system. 1.13 (May 26) 1.14 (July 22) Player setup menu for choosing name and color translation. Version history 1998 1.11 (March 6) Initial release. These source ports are not necessarily compatible with recent ZDoom mods: Source ports based on older versions of ZDoom These source ports support most or all of the features listed above:

  • ENDOOM and animated start up screen support.ĭoom Eternal Review - Intelligent Infernoġ7 March 2020 Source ports based on recent versions of ZDoom.
  • #Gzdoom 2.1.1 zip#

  • Support for loading resources directly from ZIP or 7z files, making the use of the traditional WAD file format optional except for map lumps.
  • Support for using features of every supported game in all of them - for example, a Doom map can feature Strife conversations, Hexen scripting, and actors that use Heretic codepointers.
  • Cameras can even replace the player view, allowing for scripted cutscenes or alternative gameplay mimicking a sidescroller.
  • Several camera effects, including Duke Nukem-style security cameras or Unreal-style skyboxes.
  • Decals on walls for scorch marks and blood splatter.
  • 3D floors (although sloped 3D floors are impossible).
  • 3D middle textures, slopes, and colored lighting.
  • Support for Doom Connector and Player Connector network games.
  • #Gzdoom 2.1.1 mac os#

    Runs under Windows 9x, NT, XP, 7, 8.1, Linux, and Mac OS X.Walking over/under monsters and other things.Limited UDP Internet or LAN networking inherited from Linux Doom.DECORATE script: a simple yet powerful actor definition language.Greatly enhanced texture definition lump allowing scaled textures (for high-resolution), as well as compositing multipatch texture using independent rotation, mirroring, alpha transparency level, and either translations or color blending for each patch.Support for PNG, JPG, TGA, and DDS format images.More music and sound formats: MOD, XM, IT, S3M, MIDI, OGG Vorbis, SPC, FLAC, and MP3, as well as MUS.

    #Gzdoom 2.1.1 free#

    Additional control options including crosshairs, free look, jumping, and crouching configurable via Quake-style key bindings.High screen resolutions (with optimizations for modern processors).Removal of most vanilla Doom limits (including visplane overflow), though vanilla-style gameplay can be triggered.Several IWADs have even been made specifically for ZDoom Harmony is an example. Support for all Doom engine games: the various versions of Doom, Heretic, Hexen, Strife, Chex Quest, Hacx, and even Freedoom is identified as its own IWAD rather than being taken for Doom II: Hell on Earth.Support for several of MBF's editing features, including friendly monsters and loading DeHackEd patches directly.

    gzdoom 2.1.1

  • Support for most of Boom's editing features.
  • Support for all of Hexen's editing features (including ACS, hubs, and new map formats).
  • 3 Source ports based on older versions of ZDoom.
  • 2 Source ports based on recent versions of ZDoom.






  • Gzdoom 2.1.1